About This Game Perfect Heist is a round-based game, where 2 teams (cops vs robbers) try to execute/prevent the perfect bank heist. Includes an offline tutorial and an online mode to play with friends and strangers. A team of robbers is trying to infiltrate a bank, steal as much money as possible and then get away with their helicopter, while the cops are trying to identify the robbers in a crowd of NPCs and prevent the heist from happening.Features: two different teams (cops and robbers), each with different classes that offer unique abilities multiple maps, that can be changed with a map vote robbers can choose from a variety of masks, with each one offering different bonus stats different, unique weapons like SMGs, shotguns and sniper rifles supports player server hosting as well as dedicated servers settings menu that includes full keybinding menuThe robbers have to blend in with a crowd of NPCs to not get shot by cops, while somehow smuggling explosives inside the bank, stealing money, and then getting away with it. They have a variety of options to pull off the perfect heist, for example, they can: kill NPCs and use their clothing as a disguise hack ATMs to get money smuggle a bag of explosives inside the bank, and blow up one of the money vaults steal money and jewelry call in a rescue helicopter and get away with the money equip masks, that give away their identity as robbers, but give them bonus stats at the same timeThe cops can access security cameras to monitor the bank, and use their unique abilities which include checking IDs, thermal vision or placing new cameras, to identify the robbers and then overwhelm them in a shoot-off. a09c17d780 Title: Perfect HeistGenre: Action, Indie, StrategyDeveloper:yeswecampPublisher:yeswecampRelease Date: 17 Aug, 2018 Perfect Heist Ativador Download [hacked] There is noone in the servers , but its a good concept. Fun game, but in desperate need of polish and bug fixes.. Stupid Game. Nobody is ever on, the idea of bots is great, but you can't do anything as a robber without the cop bot shooting you.. Obviously very early on in development, the game has a lot of potential and is a lot of fun.Currently, it only really seems to have one finished map but it looks like the second one is almost done (just missing cameras).The goal of this game depends on what team you're on. You're either one of the coppers or a robber. As a robber you try to get away with a successful heist. You win if you get to a getaway helicopter with 40,000 buckaroos or if the police mess up and shoot a civilian. You lose if you get shot or time runs out (it resets when you pick up money).As a cop, you try to catch (shoot) the conniving culprit coveting your banks currency. You win if you shut down the thief before they escape and complete a successful heist and you lose if you lose both your lives in the attempt or lose your job after shooting a civilian (this part I find unrealistic. The facing consequences for your actions part).Each of these team roles has various abilities and in the cases modifier masks on top of those various classes.Modifier masks change things like jump height and armour and will reveal your intents to be malicious upon their donning. They are modifiers so while they are neat and add variety, they add nowhere near the amount of the class roles offered.The various classes actually change the way you play completely. From the spy as a copper where you can pretend to be a civilian, hiding in plain sight and flipping the script on the nefarious nerdowells to the hacker robber class, letting you see through the various cameras the bank thought would be antithetical to the act you attempt to commit.Balance wise, some classes seem vastly more useful than others (the Heavy class for instance has a helicopter rescue that doesn't seem all that useful on current maps), but I imagine they will all find their places when the game gets more maps finished.As for cops vs robbers balance, Im still undecided. At first without really paying too close attention to how the mechanisms worked, it seemed almost impossible for the robber to get away successfully, but once you get to grips with how things work, Id almost say thats the easier role.As for player base, currently, if you're playing at prime time for your region, you might just be able to find someone to play against 1v1, but obviously being a brand new game, that's clearly not finished, its best if you at the very least buy it for yourself and a buddy where it'll be good fun for quite a while.Some other small thoughts about the game: While given its rather light on resources aesthetics, it performs excellently probably even on a toaster (though Im running on a 1070\/7700k both oced), has the minor problem of not allowing me to switch to my other monitor with the dual setup that I have. It seems to lock your cursor in even when out of focus. Another small annoyance is that the button to change team chat to all chat (which the game has (text chat), also opens up the chat window which is just sort of cumbersome.Otherwise, even if the game was to stop being developed today, right now(2018-06-17) (though it doesn't look like that'll be the case), id say its easily worth the price of a couple bucks for the amount of fun you'll get out of it.Be sure to play through the tutorial or you'll wind up confused butting around with the controls for longer than you really need to be. The tutorial is so short you'll feel like a muppet for not having done it first.. Fun game, but in desperate need of polish and bug fixes. Update #6: New map, bot nerfs, and bugfixes!: This update features the first version of the newest map, "Main Bank". It's the third playable map in the game and is quite big, so it works best with 4 or more players. It also has multiple vaults and jewelry cases, and different ways to get to them, for example, multiple stairways, skylights that allow access from the roof and new, big windows that allow players to jump through them. This is the first version of the map, so if you experience bugs, or have any kind of feedback, please let me know!Another regular complaint was the difficulty of playing against the bot, so I reduced the bots fire rate and damage to make it easier and less frustrating for newer players to fight against him while waiting for other players.As usual, I also fixed a lot of bugs and improved networking and performance, especially for players with weaker computers. I also reintroduced the US dedicated servers after switching to a better server.Have fun!. Update #5 Headshots and carrying dead bodies: This update brings bonus damage for headshots, before every hit to an opponent did the same damage, now headshots will do 25% bonus damage to reward skilled players. The damage of all weapons has been adjusted accordingly, meaning all weapons deal less base damage, but can deal more damage than before with a headshot. This allows for one-shot kills against most classes with a sniper rifle, for example. There is also a new hitmarker for headshots, which is a little brighter and more opaque than the normal one.I also added the ability to carry dead bodies as a robber, allowing them to pick up dead NPCs additionally to just swapping clothes with them, and then hide them to raise less suspicion. To make it clearer which buttons you have to press to interact with dead bodies, I added floating text above dead bodies to explain what you can do with them exactly. There are also some bugfixes and improvements, especially for the bot, in this update. Enjoy!. Update #10: Coop-Mode and bugfixes!: After lots of requests, I added the first version of a coop mode, where you can play together with your friends against bots. To try it out, just host your own game and make sure to enable "Coop Mode". The game will then put all human players of a server into the same team, and place an equivalent number of bots in the other team. Keep in mind that this is only the first iteration, so please report any bugs and issues you find to help me improve this game mode.I also fixed a few other bugs like server log-in issues, and some debug messages being printed when they shouldn't have been.. Update #4 Better gunplay, teamplay and lots of improvements!: This is the first bigger update for the game since the release last Friday, please tell me if you find any issues/bugs or have any kind of feedback!First of all, gunplay was pretty messy, bullets were slow, they felt unreliable and you never knew if you hit your opponent or not. This update is the first step towards a better shooting experience and introduces faster bullets, more reliable hit-detection and a hitmarker to give players feedback when they hit another player. When a bullet would hit something shortly after begin fired, the bullets often were not visible for other players, this is now also fixed. I made the bullet tracers grow over time and bigger overall as well, so its easier to see them and figure out where they are coming from.The second big change in this update is the introduction of a best of 6 rounds format, after which a winning team will be announced and the teams will be shuffled. Up until now, the teams got shuffled after every round, leading to less teamplay and players having to play as a Cop for lots of rounds if they got unlucky. Now, the teams will swap sides after each round, and will only get shuffled after 6 rounds. I also added a team score, that shows how many rounds your team won in the current best-of-six round.After each best-of-six match, the players' personal score gets reset as well now, and kills give points now, too!Other issues were the graphics settings and keybinding options, I improved them as well, you can now input any key for example, up until now the system wouldn't register mouse buttons, the space bar, and the arrow keys.I also fixed lots of bugs, including gaps in maps and cameras glitching through floors while crouching. I also polished the networking, to make things less laggy when playing with lots of friends.Here is a full change list: - added steam test branch (right-click "Perfect Heist" in steam library -> settings -> beta -> select "test-branch" to try it out)- added current ability to UI, so you can always see which active skill your current character has if it's available, and see the cooldown of it if it has one)- Heavys rescue helicopter signal now has a 60-second cooldown, instead of being usable only once a round- Detectives ID Check now has a 60-second cooldown, instead of being usable only once a round- team now don't get shuffled every round, instead, the teams will only swap sides after each round, after 6 rounds a winner gets announced (WIP), and the teams get shuffled- added "x rounds remaining until team shuffle" to the end-of-the-round HUD- made hit-range detection range of bullets bigger, and reduced the time between pressing Left Mouse Button and the bullet being spawned on the server, both changes should make gunplay a bit smoother until I improve it further soon- cameras on the city bank now work correctly- lots of bugfixes, especially regarding the new "show abilities on UI" system, and the new team shuffling/swapping system- after 6 rounds, not the player with the most points gets displayed, but the team that won the most rounds, ties are possible- the flying helicopter can now be called multiple times in a round, and other helicopter improvements/optimizations- cop respawns get calculated correctly again- reduced drone noise- lots of networking improvements- added team score gets reset when teams get shuffled, displayed at the scoreboard (default: "Tab")- reworked shooting mechanics to feel better and more responsive, bullets are much faster now- added hitmarker to give shooting players feedback when they hit something- lots of bugfixes and other improvements- bullet tracers now grow with time and are bigger overall, to make it easier to see bullets- fixed a bug that made bullets invisible if they would hit a target shortly after being shot- bound Hackers and Technicians active ability to the ability key (default: E), instead of the interaction key (default: F) so more intuitive and less confusing for newer players- made camera hints clearer for technicians (they can hack them) and cops (they can repair them if the camera is damaged)- redid the key input system of the keybinding menu, now accepts every key including mouse - fixed some gaps in the floor of the "City Bank" map- lots of networking improvements, especially when playing with lots of people, as well as bugfixes- cop bot now takes damage correctly- hitmarker doesnt get shown when hitting jewelry glasses anymore- fixed camera issues when crouching, where you could glitch the camera through a floor to see people above you while standing on an ATM for example- players personal scores now get reset after a match (6 rounds)- kills now give personal score points, 5 for robbers and 10 for cops (since killing a robber is much more worth than killing a cop, due to no respawns for robbers)- "instant matchmaking" is now called "quick play". Update #3: Inverted Mouse Sensitivity, Music Volume Slider, and Bugfixes: Just another small update, that brings inverted mouse support, a music volume slider in the sound settings, and some other quality of life improvements and bugfixes:- added inverted mouse support (just set the sensitivity to a negative value)- you can no longer punch after a round has ended- added music volume slider to sound settings, that controls the main menu music volume- cops can no longer activate drills, only deactivate them- made starting/stopping drilling much more responsive- in-game UI now shows 8 instead of only 6 players avatar at the top- other minor bugfixes. Update #12: New map and performance improvements!: This update introduces lots of optimization work, especially for the CPU, so players with weaker processors should hopefully experience higher frame rates and no stuttering. It also features the fourth map of the game called "Double Bank". It's a big map that's divided into two sections, a money bank and a jewellery, and will work best with a higher amount of players due to its big size. It features two vaults, and lots of jewellery and money to steal, as well as hidden weapons and tools for the robbers (or cops) to find and utilize.Since this is the first iteration of the new map, everything is subject to change and your feedback would be very appreciated. Have fun!. Update #11: New building models!: This update completely changes all buildings around the map (except the bank) on the "Central Bank" map. The buildings are much more detailed and are more aligned with the overall graphics style of the game. All other maps will receive the same update soon if any issues that might occur with the new buildings are sorted out. I also did a lot of optimization work to make sure the performance of the game isn't made worse with the new, higher-detailed buildings.The old building models:https://steamcommunity.com/sharedfiles/filedetails/?id=1553565610&fileuploadsuccess=1The new building models:https://steamcommunity.com/sharedfiles/filedetails/?id=1553565568&fileuploadsuccess=1If you experience any issues, please let me know! Have fun!
dustdiffbomasapni
Perfect Heist Ativador Download [hacked]
Updated: Mar 24, 2020
תגובות